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The success story of the cultural industry in Korea : The case of the game industry

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Frame of Image e Industry
Supervised by	 Prepared by	
	 inistry of Strategy and Finance (MOSF), Republic of Korea M The Institute of Hallyu Convergence Research (IHCR), Korea 	 University
Author	
	 il-Sung Park, Professor, Korea University Department of G Sociology Min-Kyu Kim, Professor, Ajou University Department of Culture and Contents Ingyu Oh, Professor , Korea University Research Institute of Korean Studies Sou Hwan Kang, Researcher, Korea University IHCR
Advisory
Sunghyun Park, Research Team Manager, Korea Foundation for International Culture Exchange Won Ho Jang, Professor, University of Seoul
Research Management	 Supported by	
KDI School of Public Policy and Management 	 Ministry of Strategy and Finance (MOSF), Republic of Korea
Government Publications Registration Number 11-1051000-000570-01 ISBN 979-11-5545-124-3 94320 ISBN 979-11-5545-116-8 [SET 19] Copyright © 2014 by Ministry of Strategy and Finance, Republic of Korea
Government Publications Registration Number 11-1051000-000570-01
Knowledge Sharing Program
2014 Modularization of Korea’s Development Experience
The Success Story of the Cultural Industry in Korea: The Case of the Game Industry
Preface
opportunity to better understand the factors that drive development. Within about one The study of Korea’s economic and social transformation offers a unique window of generation, Korea transformed itself from an aid-recipient basket-case to a donor country remarkable is that the fruits of Korea’s rapid growth were relatively widel


Full Text
Title The success story of the cultural industry in Korea
Similar Titles
Sub Title

The case of the game industry

Material Type Reports
Author(English)

Park, Gil-Sung; Kim, Min-Kyu; Oh, Ingyu; Kang, Sou Hwan

Publisher

Sejong:KDI School of Public Policy and Management

Date 2014-12
Series Title; No Knowledge Sharing Program: KSP Modularization
ISBN 979-11-5545-124-3 94320; 979-11-5545-116-8 [SET 19]
Pages 120
Subject Country South Korea(Asia and Pacific)
Language English
File Type Documents
Original Format pdf
Subject Industry and Technology < IT
Holding KDI School of Public Policy and Management
Supervisor KDI School of Public Policy and Management
Organizer Ministry of Strategy and Finance, Republic of Korea; Korea University
Sponsor Ministry of Strategy and Finance, Republic of Korea
Project Term 2014-01-01 ~ 2014-12-31

Abstract

The growth of the Korean popular culture industry has created a sensation in the global entertainment market. Its success has attracted a lot of attention from many countries in the world. Of the diverse elements of this sector, the game industry in particular deserves special consideration. Although it has a shorter history than any other branch of the Korean popular culture industry, it appears as one of the most promising endeavors that has shown a high degree of sensitivity to technological evolution, thereby adding significant value to the Korean economy. This calls for not only a clear understanding of the government policies that have functioned as a driving force of the growth of the Korean game industry, but a modularization of that unique Korean experience of industrial growth as well. This task is here carried out in the following four directions. (The rest omitted)

User Note

Government Publications Registration Number 11-1051000-000570-01